For my honours project I created a first-person shooter inspired by the likes of Doom, Quake, and Unreal that also takes influence from one of my favourite games of all time, Deus Ex. This project was done alone - all of the code and design was done by myself, and the assets/audio were from the Unreal Marketplace and online. The backend system is designed to track player kills and allow players to upgrade their augmentations, which would be remembered across multiple levels, but due to time constraints this was cut (but I may work on adding it in and polishing this up!)
You move fast, you shoot fast, but you also have some cool augmentations that you can use to throw things around and give yourself an edge in combat.
You can download the demo here.