How did I get into games?
I started out with experimenting in making mods for games when I was 13 years old. I spent a lot of time in the Hammer editor for the Source engine, as well as the Construction Kit for the Elder Scrolls. 

Since then, my love for building these virtual worlds has expanded into actually making my own games, and so I started to learn how to code - initially I worked in Python, but moved over to XNA and C# when I joined Futureworks on their Game Development diploma. 

Upon graduating, I immediately joined the degree offered by Futureworks and UCLan which has helped me further refine my skills and pick up new ones, especially in Unreal Engine and with other useful pieces of software, such as 3DS Maya/Max, Substance Painter, and Photoshop.

Of course, I love games. I love playing, discussing, breaking them down and analysing them. Other than games, however, I love the usual films, books, music, and animals, but my biggest interests are in things such as pen & paper games - especially Shadowrun and Dungeons & Dragons - cybersecurity, malware, military history, tanks, and aircraft.

They're all so cool, don't you think? I could talk about those for days non-stop.